May15th

アイテム一覧

Top / アイテム一覧

ベースランクアイテム名価格(単価)素材ステータス変化効果合成先
LifeLegendaryCreationGrowth+250 Health
+25 Health Regen per 5 seconds
+30 Haste
+5% Lifedrain
Increases the effectiveness of Heals, Regen and Lifedrain by 30%
LifeLegendaryGloryPride+400 Health
+38 Armor
Aura:Deals 30 (+1.2% of Maximum Health) damage every second to nearby enemies.
LifeLegendaryProtectionFortitude+375 Health
+20 Armor
+25 Magic Resistance
Aura:You and all nearby allies are granted 16 Armor and 24 Magic Resistance.
LifeLegendaryRampancy2450Vigor+625 HealthPassive:When a nearby enemy dies there is a 100% chance that you will be healed for 12 Health. This value is doubled for melee Shapers.
Passive:Grants 1.5% of Maximum Health as bonus Power
LifeLegendaryRebirthGrowth+460 Health
+35 Haste
Dropping below 30% Health will cause you to recover 30% of your Maximum Health over 5 seconds. This effect has a 120 second cooldown.
LifeLegendaryStaminaFortitude+330 Health
+20 Armor
Aura:You and all nearby allies are granted 12 Armor and 17 Magic Resistance.
You and all nearby allies have their Armor increased by 8%.
LifeLegendaryUnityFortitude+330 Health
+30 Haste
+25 Magic Resistance
Aura:You and all nearby allies are granted 12 Armor and 17 Magic Resistance.
You and all nearby allies take 15% less damage from area of effect attacks.
''''
LifeAdvancedFortitudeLife+300 HealthAura:You and all nearby allies are granted 8 Armor and 10 Magic Resistance
LifeAdvancedGrowthLife+210 Health
+25 Health Regen per 5 seconds
+25 Haste
Aura:You and all nearby allies are granted 16 Armor and 24 Magic Resistance.
LifeAdvancedPrideLife+300 HealthAura:Deals 30 magical damage every second to nearby enemies.
LifeAdvancedVigor1070Life+400 HealthPassive:When a nearby enemy dies there is a 50% chance that you will be healed for 15 health.
LifeBaseLife420+120 Health
+10 Health Regen per 5 seconds
Passive:When a nearby enemy dies there is a 25% chance that you will be healed for 8 health.
ResilienceLegendaryEquilbrium+40 Haste
+85 Armor
Dealing damage will slow the target's attack speed by 30% for 2 seconds.
ResilienceLegendaryGlory+400 Health
+38 Armor
Aura:Deals 30 (+1.2% of Maximum Health) damage every second to nearby enemies.
ResilienceLegendaryHope+60 Armor
+40 Magic Resistance
Using an ability grants you 30% damage reduction for 3 seconds. this effect has a 8 second cooldown.
ResilienceLegendaryOrder+75 ArmorReduces the damage taken from basic attacks by 15%.
ResilienceLegendarySubjugation+30 Haste
+55 Armor
+30 Magic Resistance
Dealing damage reduces all of the damage that target deals by 15% for 3 seconds.
ResilienceAdvancedDiscipline+50 Armor
ResilienceAdvancedIntegrity+40 ArmorReduces the damage taken from basic attacks by 8%.
ResilienceAdvancedLuck+40 Armor
+25 Magic Resistance
Using an ability grants you 15% damage reduction for 3 seconds. This effect has a 8 second cooldown.
ResilienceAdvancedPrideResilience+300 HealthAura:Deals 30 magical damage every second to nearby enemies.
ResilienceBaseResilience380+18 ArmorPassive:Reduces the damage taken from basic attacks by 3. The reduction is tripled against Shapers.
WillLegendaryFaith+300 Health
+55 Magic Resistance
Every 4 seconds you will gain a shield that absorbs up to 25 magical damage. This effect will continue to stack until the shield reaches a value of 375.
WillLegendaryHope+60 Armor
+40 Magic Resistance
Using an ability grants you 30% damage reduction for 3 seconds. this effect has a 8 second cooldown.
WillLegendaryMomentum+35 Power
+35 Haste
+25 Magic Resistance
+6% Movement Spee
Reduces the duration of disabling effects by 40%.
WillLegendaryOppression+225 Health
+42 Power
+35 Magic Resistance
Aura:Nearby enemies have their Magic Resist reduced by 15.
WillLegendaryStability+335 Health
+40 Haste
+30 Magic Resistance
Reduces the duration of disabling effects by 40%.
WillLegendaryValor+45 Power
+40 Magic Resistance
On taking damage that would drop you below 30% Health, you will first gain a shield that absorbs 350 damage for 5 seconds. This effect has a 60 second cooldown.
Grants bonus Power based on missing Health, up to a maximum of 50 Power.
WillAdvancedConviction+150 Health
+35 Magic Resistance
Every 4 seconds you will gain a shield that absorbs up to 15 magical damage. This effect will continue to stack until the shield reaches a value of 225.
WillAdvancedLuck+40 Armor
+25 Magic Resistance
Using an ability grants you 15% damage reduction for 3 seconds. This effect has a 8 second cooldown.
WillAdvancedMotion+30 Haste
+25 Magic Resistance
Reduces the duration of disabling effects by 25%.
WillAdvancedWisdom+30 Power
+35 Magic Resistance
WillBaseWill350+24 Magic ResistPassive:Reduces any magical damage taken by 10.
PowerLegendaryAdamance+60 Power
+45 Armor
On taking damage that would drop you below 30% Health, you first gain a shield that aborbs 350 health for 5 seconds. This effect has a 60 second cooldown.
Taking physical damage builds a stack of Lockdown. At 5 stacks Lockdown will activate, reducing any nearby enemies' movespeed by 30% and attack speed by 40% for 3 seconds.
PowerLegendaryDestruction+75 PowerIncreases Defense Penetration by 25.
PowerLegendaryHostility+210 Health
+30 Power
+10 Mastery
Aura:You and all nearby allies are granted 15 Power and 10 Mastery.
PowerLegendaryInevitability+475 Health
+30 Power
Dealing damage will slow the target based on the type of attack used.
PowerLegendaryInevitability+475 Health
+30 Power
Dealing damage will slow the target based on the type of attack used.
PowerLegendaryOppression+225 Health
+42 Power
+35 Magic Resistance
Aura:Nearby enemies have their Magic Resist reduced by 15.
PowerLegendaryPain+50 Power
+25 Mastery
Dealing damage to an enemy will Mortal Strike them, reducing the effect of Heals, Regen and Lifedrain by 50% for 3 seconds.
PowerLegendaryPursuit+40 Power
+30 Haste
Dealing damage grants a 14% movespeed increase that quickly decays over 2 seconds.
Dealing damage will slow the target based on the type of attack used.
PowerLegendaryRage+40 PowerYour basic attacks and abilities passively penetrate 40% of your target's defenses.
PowerLegendaryStrife+300 Health
+42 Power
Killing a minion, creature, or worker grants permanent bonus Health and Power. The bonuses start at 4 Health and 0.5 power, and are decreased by 1% after each additional kill.
PowerLegendaryValor+45 Power
+40 Magic Resistance
On taking damage that would drop you below 30% Health, you will first gain a shield that absorbs 350 damage for 5 seconds. This effect has a 60 second cooldown.
Grants bonus Power based on missing Health, up to a maximum of 50 Power.
PowerAdvancedAggresion+25 PowerIncreases Defense Penetration by 15.
PowerAdvancedControl+25 PowerDealing damage will slow the target based on the type of attack used
PowerAdvancedForce+25 Power
+10 Mastery
PowerAdvancedMight+175 Health,
+32 Power
PowerAdvancedResolve+32 PowerOn taking damage that would drop you below 30% Health, you will first gain a shield that absorbs 150 damage for 5 seconds. This effect has a 60 second cooldown.
PowerBasePower375+12 Power
TimeLegendaryChaos+40 Haste
+20 Mastery
+5% Movespeed
Dealing damage causes a chain lightning, dealing 100 (+10% of the damage dealt) as magical damage to up to 4 nearby enemies. This second has a 6 second cooldown.
TimeLegendaryConquest+30 Power
+30 Haste
+8% Movement Speed
Dealing damage reduces the target's Armor or Magic Resistance by 5% for 4 seconds, depending on if the damage dealt was physical or magical. This effect stacks up to 4 times.
After using an ability, your next basic attack will deal an additional 50 (+110% Power) damage. This effect has a 3 second cooldown.
TimeLegendaryDecay+35 Power
+25 Haste
+10 Defense Penetration
Dealing damage reduces the target's Armor or Magic Resist by 5% for 4 seconds, depending on if the damage dealt was physical or magical. This effect stacks up to 4 times.
Dealing damage with abilites will deal 4% of the target's maximum Health over 4 seconds as magical damage. This damage is doubled for single target abilities (max: 320 total damage vs minions and creatures).
TimeLegendaryDuress+55 HasteBasic attacks against enemy shapers will root them for 0.5 seconds. This effect has a 15 second cooldown. Basic attacks reduce the cooldown by 1 second.
TimeLegendaryFate+200 Health
+60 Haste
Dealing damage with basic attacks fires projectiles at up to 3 enemies near the target, each dealing 40% of the original damage dealt to the primary target. This damage applies on-hit and other item effects, but cannot crit.
TimeLegendaryInsight+65 HasteIncreases basic attack range by 25%
Every 3 seconds, your next basic attack will deal additional 40% of your power as true damage.
TimeLegendaryMomentum+35 Power
+35 Haste
+25 Magic Resistance
+6% Movement Spee
Reduces the duration of disabling effects by 40%.
TimeLegendaryProgress+25 Haste
+25 Mastery
+25 Magic Resistance
Dealing damage causes a chain lightning, dealing 50 magical damage to up to 4 nearby enemies. This effect has a 6 second cooldown.
Dealing damage grants 5 Magic Resist for 4 seconds. This effect stacks up to 5 times.
TimeLegendaryRuin+25 Power
+35 Haste
+10 Mastery
Dealing damage reduces the target's Armor or Magic Resist by 5% for 4 seconds, depending on if the damage dealt was physical or magical. This effect stacks up to 4 times.
Basic attacks deal 4% of the target's maximum Health as bonus physical damage (max: 240 bonus damage vs minions and creatures).
TimeLegendaryStability+335 Health
+40 Haste
+30 Magic Resistance
Reduces the duration of disabling effects by 40%.
TimeAdvancedAbolition+21 Power
+25 Haste
Dealing damage reduces the target's Armor or Magic Resist by 3% for 4 seconds, depending on if the damage dealt was physical or magical. This effect stacks up to 4 times.
TimeAdvancedAction+25 Haste
+10 Mastery
Dealing damage causes a chain lightning, dealing 50 magical damage to up to 4 nearby enemies. This effect has a 6 second cooldown.
TimeAdvancedClarity+45 Haste
TimeAdvancedMotion+30 Haste
+25 Magic Resistance
Reduces the duration of disabling effects by 25%.
TimeBaseTime460+20 Haste
HungerLegendaryAmbition+30 Power
+25 Haste
+30 Armor
+10% Lifedrain
Grants bonus Haste and Lifedrain based on your missing health, up to a maximum of 30 Haste and 10% Lifedrain.
HungerLegendaryAssimilation+50 Power
+15 Defense Penetration
+10% Lifedrain
After scoring a kill or an assist on an enemy shaper you are instantly healed for 75 (+0.7%) Health.
HungerLegendaryVoracity+55 Power
+12% Lifedrain
+15 Mastery
Dealing damage grants 4 Power and 1% Lifedrain. This effect stacks up to 5 times for maximum bonus of 20 Power and 5% Lifedrain.
HungerAdvancedConsumption+26 Power
+10% Lifedrain
HungerAdvancedDesire+30 Armor
+10% Lifedrain
Grants bonus Haste and Lifedrain based on your missing health, up to a maximum of 15 Haste and 5% Lifedrain
HungerBaseHunger420Heals a flat amount per damage dealt. The amount is doubled against Shapers.